GPU Compute, Web Workers, and Shader Demos: What Is Actually Measured?
Distinguish CPU Web Workers from WebGL rendering passes and choose measurements that answer a real GPU compute question.
GPU 測試指南、基準測試和調校技巧。了解如何對顯示卡進行壓力測試、基準測試和故障診斷。
固定瀏覽器版本、視窗尺寸、縮放比例、電源模式與負載設定。關閉競爭工作,保持分頁可見,短暫暖機後重複三次。每次只改一個變數,記錄全部結果,不要只選最高值。
測試方法與測量範圍下方補充指南以英文提供,並標明語言。選擇後會開啟原始英文頁面。
Distinguish CPU Web Workers from WebGL rendering passes and choose measurements that answer a real GPU compute question.
Compare fixed workloads, separate browser scheduling from game performance, and collect evidence before blaming the GPU.
Start browser graphics tests deliberately, distinguish WebGL from Canvas and workers, and investigate unsupported features or context loss.
Understand the mismatch between WebGL rendering and sustained mining applications, and record workload-specific evidence instead of relying on browser FPS.
Reproduce visual problems, distinguish intentional procedural effects from glitches, and collect screenshots and conditions for investigation.
Use a controlled comparison log for WebGL tests, avoid unverified vendor scores, and account for browser, driver, and display limits.