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June 10, 2026GPUtest.org2 min read

How to Compare Two GPUs with the Same Browser Workload

Use a controlled comparison log for WebGL tests, avoid unverified vendor scores, and account for browser, driver, and display limits.

NVIDIA vs AMDWebGL BenchmarkGPU ComparisonBrowser Benchmark

Comparing two graphics cards requires comparable observations. A browser workload can answer a narrow question about a scene and configuration, but it cannot establish an overall NVIDIA-versus-AMD ranking. This site has no measured vendor leaderboard or laboratory dataset.

Start with the question

For browser graphics, ask how the same scene performs on two recorded systems. For a specific game or compute application, test that application instead. A card may behave differently across those workloads, so avoid turning a single FPS value into a purchasing verdict.

Hold the comparison conditions fixed

Use the same browser version, OS where practical, driver configuration, viewport, zoom, shader code, camera, and power mode. Record any difference that cannot be controlled. Keep both devices ventilated and run a brief warm-up before the observation window.

The volume shader demo is editable. Retain exactly the same shader source for both systems. The instancing test uses a simple triangle workload; it is a different experiment, not a second score on the same scale.

Use a blank log instead of invented scores

Condition or observationSystem ASystem B
Adapter and renderer, if exposedRecordRecord
Browser, OS, and driver versionRecordRecord
Viewport, zoom, shader revisionRecordRecord
Workload settings and durationRecordRecord
FPS observations from three repeatsRecordRecord
External temperature monitor, if usedRecordRecord

This table is a template. It contains no real benchmark result or evidence that one vendor leads.

Check whether the display is limiting the result

If both runs stay near their display refresh limits, similar FPS does not demonstrate equal compute capacity. If you change resolution to make a shader more demanding, repeat the same change on both systems and document the new workload.

A renderer string can be unavailable due to privacy settings. It may also describe a browser translation layer. Record it as browser evidence, not as a complete hardware inventory.

State a bounded conclusion

Report the workload and conditions alongside the difference. Explain uncontrolled variables and repeatability. Do not infer dedicated ray-tracing performance from our WebGL ray demo, or memory bandwidth from a texture allocation counter.

See renderer extension documentation and our measurement methodology.