GPU Compute, Web Workers, and Shader Demos: What Is Actually Measured?
Distinguish CPU Web Workers from WebGL rendering passes and choose measurements that answer a real GPU compute question.
Panduan tes GPU, benchmark, dan tips penyetelan. Pelajari cara melakukan tes stres, benchmark, dan mendiagnosis kartu grafis Anda.
Samakan versi browser, jendela, zoom, mode daya, dan pengaturan. Tutup tugas lain, biarkan tab terlihat, lakukan pemanasan singkat lalu ulangi tiga kali. Ubah satu variabel dan catat semua hasil.
Metodologi pengujianPanduan tambahan tersedia dalam bahasa Inggris dengan label bahasa. Memilihnya membuka halaman asli bahasa Inggris.
Distinguish CPU Web Workers from WebGL rendering passes and choose measurements that answer a real GPU compute question.
Compare fixed workloads, separate browser scheduling from game performance, and collect evidence before blaming the GPU.
Start browser graphics tests deliberately, distinguish WebGL from Canvas and workers, and investigate unsupported features or context loss.
Understand the mismatch between WebGL rendering and sustained mining applications, and record workload-specific evidence instead of relying on browser FPS.
Reproduce visual problems, distinguish intentional procedural effects from glitches, and collect screenshots and conditions for investigation.
Use a controlled comparison log for WebGL tests, avoid unverified vendor scores, and account for browser, driver, and display limits.